We are all now part of a global community thanks to the internet. I teach digital citizenship 8th graders because they are very young members of this enormous community. They need to be made aware of the wonders and dangers of this vast community.
What I try to teach is:
To Be Nice
To Be Safe
No one really ever refers to the internet as the world wide web anymore but we need to remind ourselves that that is truly what the internet is.
We could also call it the Wonderful World Wide Web or the Worrisome World Wide Web.
Everyone bears a responsibility to be nice and to be safe while traveling the internet.
Questomania
Wednesday, February 25, 2015
Life's Journeys - What is a PLN?
I researched what a PLN is - Personal Learning Network. I researched how to set up a PLN but could not find any clear instructions on how to set one up. So I am going to list all the learning networks that I belong to which I assume will be my PLN.
edWeb @aclahr
MyedWeb page
21st Century Learning Tools
Tech Tools for the Classroom
Classroom 2.0
PBS Learning Media
TED - education
GEG Florida
Commonsense
My
21st Century Learning Tools
Tech Tools for the Classroom
Classroom 2.0
PBS Learning Media
TED - education
GEG Florida
Saturday, August 24, 2013
First Week
Used Socrative for the first time with mixed results. The only complaint the students had was that they could not go back and check their work. I passed that information onto the Socrative folks and they are coming out with a new version on Sept. 3. The students will be able to go back and check work.
I have decided to make my students sign up for 3DGameLab and start doing my quests. I thought I could get them to do them on their own and that did not work at all. I was surprised that most of my students do not play video games and were unfamiliar with the word quest, ranks, XP, leveling up, etc. I have had to rethink everything I worked on this past summer. I am pretty frustrated to say the least.
I have reserved the computer lab for one day this week and I am going to attempt to get them hooked. I have come to conclusion that doing a combination of traditional school work and quests is not going to work. It will be either traditional or quests.
I am not giving up!!
I have decided to make my students sign up for 3DGameLab and start doing my quests. I thought I could get them to do them on their own and that did not work at all. I was surprised that most of my students do not play video games and were unfamiliar with the word quest, ranks, XP, leveling up, etc. I have had to rethink everything I worked on this past summer. I am pretty frustrated to say the least.
I have reserved the computer lab for one day this week and I am going to attempt to get them hooked. I have come to conclusion that doing a combination of traditional school work and quests is not going to work. It will be either traditional or quests.
I am not giving up!!
Sunday, August 11, 2013
We as teachers often talk about that "aha" moment in class. When a student gets it and the light goes on. This is, in my opinion, what keeps teachers coming back day after day. I am sure this "aha" moment was just as exciting for Socrates as it is for teachers today. Now we are in the 21st century and the game has changed dramatically. I am still looking for the "aha" moments just a different path to them.
Enter quest based learning and a new way of achieving that goal. I decided to use the Medieval romance definition of quest for my classes - an adventurous expedition undertaken by a knight or knights to secure or achieve something - Dictionary.com To create an adventure in learning.
I created my ranks using the Medieval guild system.
Apprentice students - I-III
Journeyman students - I-III
Guildsman students - I-III
Master student
I wrote the students pledge (acceptable personal device use) again using the knight's theme. They pledge to only use their sword (personal device) to slay the evils of ignorance and to pursue the good of knowledge when questing in class etc.
I teach 8th grade American History in a private college preparatory school. Given my teaching environment and that choice is a major part of quest attractiveness I came up with this solution (I hope). I decided that the choice for my students will be they can either complete the quests, complete traditional homework assignments, or a combination of both. In order for this work, at the beginning of every chapter or unit I will post what they need to know. They can then choose how they will obtain that information.
I have created 12 quests so far. I have incorporated videos, games, and research tools for them to explore. The challenge is to make sure that I include everything they need to know for a given chapter or unit. It will be very interesting to see which they choose.
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